The 20 best Xbox Series X/S games you should play right now

  • From next-gen exclusives to upgrades and cross-gen games.

Thanks to the new consoles still being in their relative outset, large numbers of the best Xbox Series X games (and Series S games) are cross-generation ones. Yet, the new ones are starting to stream through, and thanks to that full backwards similarity – and the colossal scope of next-gen-upgraded games that Xbox has assembled – there’s a lot of decision.

Assuming that you need that full overabundance thought about, investigate our best Xbox One games list, which has some beautiful picks, from significant classics to unexpected, yet invaluable treasures, and the latest Xbox Game Pass games.

For this list, similar to our best PS5 games list, we’re focusing purely on genuine Xbox Series X/S games. What’s the significance here? Indeed, we’ve characterized that here as games that are by the same token: exclusive to the consoles (of which there are a couple at present), new cross-gen games that showed up on Xbox One and Xbox Series X/S simultaneously, or prior Xbox One games that have been refreshed with significant Xbox Series X/S patches, which Microsoft helpfully labels as “improved for Xbox Series X/S”.

Grounded

What we said in our Grounded review: ‘It’s difficult to gripe about what Obsidian has delivered here. As someone who instinctively shies from survival games, Grounded’s stunning, subterranean insect’s eye presentation of the normal world and plenty of personalisation settings cause me to feel surprisingly invited… regardless of whether that welcome involves the occasional hissing spider.’

Deathloop

What we said in our Deathloop review: ‘Deathloop is tied in with killing individuals who are killing time. Set in an other 1970s that feels more like the most distant future of Dishonored’s Gristol than a piece of Earth’s history, it’s a freeform, first-person mix of shooting, assassination, hacking and sorcery… Appropriately for a game no time like the present travel, Deathloop can be read as a game both for newcomers and old hands – an accessible prologue to Arkane’s grittier immersive sims, or a victorious refinement of the Dishonored style.’

Immortality

What we said in our Immortality review: ‘Immortality is, similar to Her Story and Lying before it, a game about fishing through reams of video film to solve a mystery – that of Marissa Marcel, an actress who stars in two films in the last part of the 1960s at around 20 years old, then disappears, then, at that point, reappears in 1999, and looks exactly as she does in 1968.

‘Your task is to sort out what occurred, scrubbing this way and that in different clips at different speeds – yet essentially, exploring through them by means of Immortality’s significant creation – effectively a hyperlink – to click from one-screen component to a different clasp. Immortality’s bravest ruse is to simply drop you into a scene and let you have at it, and the result is messy, labyrinth like and hazy, however by dint of that undeniably more natural than a straight mystery that drags you through it by the nose. Barlow has succeeded, as it were, in releasing me and allowing me to track down my very own thread through his remarkably arranged world.’

Metal: Hellsinger

What we said in our Metal: Hellsinger review: “Hellsinger is a light-feeling game compared to most, relatively short, albeit extended somewhat by side challenges and endlessly by its leaderboards, with a batty, kill Satan story of fallen angels and goliath skeletons that plays out like a moving Iron Lady collection cover. In any case, every one of this folds into a sort of irresistibly earnest spirit, a sense of aggregate, shameless, cringeless, full-hearted sincerity. Thus as much as it feels like a tribute to the genre, Metal: Hellsinger also feels like an outpouring of feeling, as however the game itself is also a different, more personal sort of gestalt. The sort that makes weighty metal the wonder that it is, that is required to enter the famous state of stream – or that compels even unassuming individuals to headbang before their TV.”

Tunic

What we said in our Tunic review: ‘I reckon that the success of a game like Tunic, specifically – one that follows in the footsteps of games like Zelda and Dull Souls – hinges on the correct sending of what I shall momentarily need to call the pleasures of Distant Supermarket Thinking. In the best of these games, loaded up with activity and adventure and wholesome excitement, we are never-endingly wide-peered toward, unendingly alert for delights that we realize we can’t expect. Old ideas delivered in new ways; things that seem natural however are not what they at first give off an impression of being.’

Elden Ring

What we said in our Elden Ring review: ‘ Elden Ring remains a glorious game, one that established fans will savor for quite a while to come, and one that may just invite new fans into the FromSoft overlap. Sumptuous visual design, dim and itemized lore and a vast-however mind boggling open world are reason to the point of venturing out into the Lands Between. Add to that FromSoftware’s unforgiving and extraordinary gameplay circle and this is something really special.’

OlliOlli World

What we said in our OlliOlli World review: ‘OlliOlli World is the latest and wildest passage in a sublime series of 2D skateboarding games. The basics have remained unaltered for obvious reasons. Back in 2014, Roll7 devised a stick-flicking system that seemed to capture skateboarding in the very joints – in the knees and ankles, and at the time at which the human body becomes an enthusiastic species of vehicle jack or shock absorber.

‘You hold and afterward release the stick to deceive: choose a direction and see what happens. Might you at any point land it? Might you at any point interface it along with different tricks? Might you at any point consolidate a grab?… I love this game because it’s tied in with learning and giving things a shot. Furthermore, perhaps advancing never has to end, and perhaps we can give new things a shot forever.’

Halo Infinite

What we said in our Halo Infinite review: ‘On a couple of occasions, in the midst of the hoovering up of guide icons, I stumbled across plain areas of interest: caves and Forerunner rooms that justified a closer look. 343 has fiddled with natural storytelling in some of these spaces, and they made me can’t help thinking about what else the ring could bring to the table… Somewhere between those guide icons is enticing mystery, and that is what was really going on with Silent Map maker, wasn’t it? Being on an outsider world, not knowing the whys or the hows or the whos. Resolving things while finishing the battle.

‘Halo Infinite, on a deeper level, is about just that. Furthermore, if nothing else, you can always rely on that brilliant triangle – Master Chief and his firearm, grenade and Gravity Sledge – this time in your own particular manner, the best it’s been in 10 years.’

Forza Horizon 5

What we said in our Forza Horizon 5 review: ‘In five games and nine years, Forza Horizon has gone through quick expansion and confusion yet minimal key change, for the best possible reason: because Playground Games blew everyone’s mind with the idea on its first go. The studio’s occupation is currently to keep things on target while upholding some semblance of request on this sprawling festival of freedom. It’s not always glamorous work, despite the shiny cars and picture-postcard destinations, and it shouldn’t surprise or try and disappoint you that Forza Horizon 5 can’t offer the flawlessness of 3 or the striking new emphasis of 4. It is recognizable in the best sense of the word: ameliorating, personable, tailored to you, inviting to all. It’s a reliable delight.’

Death’s Door

What we said in our Death’s Door review: ‘The two Miyazakis are everywhere, as much as it’s difficult to continue to reference them in games, subtly in the plinky plonk keystrokes of sad pianos and worlds in melancholy transition (Hayao) and the hands-off, unseen direction through challenge (Hidetaka). And furthermore clearly – which makes me feel significantly improved about the reference – in testy old grandmother witches in their captivated castles with mechanical bowels, and sharp-toothed chests that eat you up. Furthermore, the little man with a major sword.

‘However, what a couple to reference. What an extraordinary pedigree for Corrosive Nerve to expand upon, from their own splendid introduction as well as from Zelda, through 16-bit adventure, to this, with barely any stuff got en route. How wonderfully concise, measured, exacting, conscious thing Death’s Door is. How warm and entertaining and sad. How textured. Furthermore, how fun! It is absolutely unmissable.’

Hitman 3

What we said in our Hitman 3 review: ‘Hitman 3 is the last venture in Agent 47’s struggle against his nemeses at Providence, the illuminati-style aggregate of warped politicians, crimelords and corpos presented toward the start of the World of Assassination set of three back in 2016. I couldn’t care less about that story, with its paint-by-numbers betrayals and toneless preparation sequences: its just goodness is to keep you moving all over the planet, starting with one extravagant playground then onto the next. However, causing me a deep sense of surprise, I truly do care rather a ton about Agent 47, about the strange figure he cuts against the contents of his own world and the more extensive landscape of videogames.’

Tetris Effect: Connected

What we said in our Tetris Effect: Connected review: ‘It’s almost unreasonable, really, to take a game that was already so fearsome and sort of track down a lot of ways to make it significantly more interesting and dynamic and chafing and wonderful. Whenever I consider Tetris Effect – and Tetris Effect: Connected, which once more, I should reiterate, contains the first game as well as the multiplayer stuff – I consider Laniakea, which serves as a guide to the mission screen and is also the supercluster that is home to the Smooth Way, the Great Attractor, thus numerous different billions of glittering wonders and fancies. Load up Tetris Effect and it always shows you where we reside. Furthermore, in playing it, it continues to show us something special about what our identity is.’

Tony Hawk’s Pro Skater 1 + 2

Cor, Tony Hawk has always felt like somewhat of a tech-pusher to me. In those days I was unable to accept a game could feel this human, have this much gravity kicking around inside it. With the remakes/remodels/remasters, it’s that same bliss in liveliness and texture, climate and surface specifying and the sheer simple pleasures of what you’re doing.

Play this because it’s one of the most outstanding games about moving made – an absolute thoroughly enjoy the question of getting from A to B and what you choose to in the middle between. Its progression system encourages curiosity and experimentation and its tricks are absolutely stellar. What an absolute treat: in 2021, the sheer design of what still feels like it has stuff to educate us.

Microsoft Flight Simulator

What we said in our Microsoft Flight Simulator review: ‘In the same way as other players who’ll be attracted to this most alluring of games, I couldn’t really be an expert in that frame of mind of flying, nor in the simulation of it. However, Microsoft Flight Simulator is the sort of thing that can make an enthusiast of you, or rekindle a passion that has been lying lethargic. I’ve started to work over my own checklists, and guide out my own flight plans. I currently can’t bring myself to spawn on a runway, and on second thought appreciate becoming mixed up in the mood of procedures as you set off from your stand’

Control: Ultimate Edition

What we said in our Control review: ‘When everything comes together, Control’s hallways and board rooms reverberation with wretched delight. There is something about the chaos of tossing enormous things about joined with the precision of the powers’ focusing on system that elevates the activity. There is a special halo in nailing someone with a humidor through a distant railing, watching the bars go skewiff and the body disintegrate. Pillars shed their concrete under gunfire filling the climate with dust and coarseness. This game is the famous thick-air scene from the Matrix. It takes pains in portraying the way that things self-destruct.’

Sea of Thieves

What we said in our Sea of Thieves review: ‘And what keeps me going whenever I’m smashed on gold and battered by the undead is that splinter of resistance in the heart – that piece of Sea of Thieves that is reluctant to decline into supportive shorthand and UI tricks. The guide you grasp as you swim ashore is a genuine guide, and it works as a guide works in reality. It is an instrument for tracking down your direction, however it’s anything but a total solution. As a result I’ve been strolling around the entire week pondering east and west and how to differentiate between the two when I haven’t got a compass to hand. I have been contemplating reckoning. This allows the game’s fiction to create convincing moments – I have been genuinely lost in Sea of Thieves on occasion. Yet, it also allows it to do what each game like this really hopes to do – to cross over, to seep into your regular day to day existence.’

Destiny 2

There have been so numerous Destiny imitators throughout the long term that sometimes returning to the source is refreshing. Like its predecessor, Destiny 2 hasn’t been short of problems, however like its predecessor it’s defeated them to turn into a shooter of remarkable scope. It’s a shooter with remarkable shooting, as well, as you’d probably expect from the gunsmiths behind Halo, and of course the next-gen update helps in that regard as well.

On the off chance that you’re personally acquainted with Bungie’s console past, as I’m sure most of us are, there’s something almost sacrilegious about playing one of them at 60fps, yet after a time of adjustment there’s no denying the weight and force of these firearms has just been helped in the process. Gracious, and the best skyboxes in all of computer games have never been more appealing, by the same token.

Fortnite

Fortnite is a treat on Series X/S, smooth and unmistakable with genuinely exquisite lighting effects. Yet, in truth, Fortnite is a treat on anything, a game that looked good running on a telephone despite everything has a specific appeal on the Switch.

This is a Series X standard for me – the game I play most frequently, I suspect. Also, you know what, Fortnite’s really superb. A shooter and Fight Royale, yes, yet in addition an odd mix of Creature Crossing and RPG and make-your-own-game software. It’s surprisingly profound, endlessly generous, and definitely more enchanting than a uber hit of this size should be. Regardless of whether you’ve been avoiding it, perhaps give it a brazen go at this point.

Rainbow Six Siege

What we said in our Rainbow Six Siege re-review: ‘History suggests that games like Rainbow Six Siege don’t last especially lengthy. This is the sort of strategic shooter that modders used to make out of bits of Shudder or Half-Life, a paean to profundity for the wellbeing of profundity that seems destined to be adored in hindsight by the passionate minority that really played it at that point. However here we are: Siege is one of the world’s most famous shooters. Its success can, in some ways, be seen as a forerunner of the stunning rise of PUBG and Fortnite: in rejecting Important mission at hand’s Skinner box simplicity, Ubisoft has found a crowd of people hungry for games where failure is unforgiving and success means more.’

Halo: The Master Chief Collection

What we said in our Halo: The Master Chief Collection review: ‘The Collection is an instantaneous hug of past and present that combines gaming’s strong sense of nostalgia with its unending arms race of processing and graphical power. It is essential for a developing appreciation of the past in a medium which up to this point was resolutely forward-looking. Proust would ridiculous love it.’

For more arranged best-of lists like this, in the mean time, go ahead and contend in the comments section of the accompanying, as well:

  • The best PS5 games
  • The best PS4 games
  • The best Xbox One games
  • The best Nintendo Switch games
  • The best VR games
  • The best racing games

We’ve also got the latest updates on Xbox Series X stock and where to get it, in the event that you’re still chasing down a next-gen overhaul!

 

 

 

 

 

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